About



Hi, I'm Sarah 👋 find me here -->  ︎︎

I'm an artist, educator, and maker. In my practice, I make things that make things: I build tools and systems that interact with traditional art and craft processes like drawing, weaving, and sculpting. My work sits in the gap between digital precision and material agency and I design processes where unpredictability and failure become creative input instead of something to avoid. My work pokes at  boundaries between human and machine authorship and asks how digital technologies affect the way we engage with physical materials. Part of my work uses generative AI as a tool in the design process, testing how it might put past and present ways of working with clay into conversation. I approach the use of generative and digital technologies in my creative process with curiosity and a critical eye.

Originally from the US, I trained at Cranbrook Academy of Art (MFA) and the College for Creative Studies (BFA). I've exhibited across the United States and Denmark, and recently I served as Art/Tech Artist-in-Residence for the municipality of Vejle, Denmark. My work has been supported by public and private foundations including Statens Kunstfond, Aage V. Jensens Fonde, and Nationalbankens Jubilæumsfond.

Photo © Spinderihallerne, 2026.