Hand Of The Machine
exhibition, Emerson Contemporary, 2020
This project investigates digital manufacturing through its imperfections. What we commonly understand as a uniform and infinitely repeatable dialog between user, computer, and 3D printer belies a much more nuanced and imperfect system. Communication breakdowns, bugs, and evidence of the unpredictable nature of hot plastic become apparent as we zoom in. Anomalies within the programmed structure become gestures within ordered fields of plastic lines.
The work shown in this exhibition halts the fabrication process to focus on these aberrant details. Impressions, abstractions, and mutations are interpreted through lenses, light, and ink. These forms are ultimately reflected back into the 3D printer. Anomalies build up, forms break down, and are reconstituted into new structures ripe for exploration.

This project was included in the group exhibition Spacetime (x, y, z + t) at Emerson Media Arts Gallery in Boston, MA. The exhibition was curated by Dr. Leonie Bradbury and featured work by Katherine Mitchell DiRico (US), Zsuzsanna Segedi (HUN), Nicole L’Huillier (CL), Monika Grzymala (GER) as well as myself. Exhibition images from George Bouret Photography.


Curator Statement

Boston Globe Review
Boston Art Review Interview



Exhibition view.

Exhibition view. 

Animation, made by layering relief prints of 3D-printed waste material.



Exhibition view.

Animation on screen,
9 x 12”.

Animation, made made by layering prints of 3D printed waste material.



Archival inkjet print, 24 x 36”.

Detail.



Archival inkjet print, 24 x 36”.

Detail.

Archival inkjet print, 24 x 36”.



3D printed sculpture set, various sizes. These were designed to showcase the inner structure of a 3D print. The sculptures were continuously printed during the exhibition and free to take home for visitors.

Sculpture detail.

Exhibition view, 3D printer.